A game asset study of a Spyglass inspired by Sea of Thieves. The study focus was to explore  the Sea of Thieves art style, and leverage Substance Painter's generators to replicate the style with minimal manual painting.
It's a style I've always admired and wanted to explore. I'm really happy with the results of this project and I'm excited to tackle more with this aesthetic in the near future.
Modeled in Blender.  Textured in Substance Painter.  Rendered using Cycles.